GUIDES
How to Organize a Weekly Golf Group
Every successful weekly golf group has one thing in common: someone takes charge. Tee times need to be booked, groups need to be organized, and the $10 skins pot needs to be settled. That person is the commissioner, and if you're reading this, it's probably you.
This guide is your complete playbook. It covers how to start a group, which decisions to make up front so you avoid future arguments, and the weekly routine that keeps everything running smoothly in just 30 minutes instead of three hours.
1. Lock in a day, a time window, and a home course
Consistency is what turns a group of people who golf occasionally into a real golf group. Choose one day of the week and a regular time slot, like Saturday from 8:00 to 9:00am, and stick with it all season. People can plan their week around a set schedule, but not around something that keeps changing.
Next, talk to the pro shop at your main course. Most courses will reserve a block of 3 or 4 consecutive tee times for a group that shows up every week and fills them, since that's guaranteed revenue for the course. Ask for the same starting time each week, agree on how you'll confirm the number of players (most pro shops want final numbers 24 to 48 hours in advance), and get a single contact person at the course. If your group sends the pro shop a clear tee sheet every Friday, the staff will appreciate it.
2. Build a roster bigger than you think you need
Weekly attendance runs about 60–75% of the roster once vacations, family stuff, and tweaked backs do their work. So the math is simple:
- 2 foursomes weekly → roster of 11–13
- 3 foursomes weekly → roster of 16–19
- 4 foursomes weekly → roster of 21–25
For each member, collect four things right away: name, email, phone number, and handicap information (GHIN number if they have one, or a typical score if they don't). Keep all this information in one place. A spreadsheet works well at first, and our free golf league spreadsheet template includes a roster tab you can use.
Having players with different skill levels is a good thing. Handicaps exist so that a player with a 6 and one with a 20 can compete fairly. What really matters is the pace of play and attitude. A player who takes five and a half hours to finish a round will drive away more members than any score ever could.
3. Decide how handicaps work — once
This is the decision most likely to cause arguments later, so make it explicitly and write it down:
- Official (GHIN/World Handicap System): best if most members keep an index. Fair, self-updating, and nobody can argue with it. Members without an index can establish one after a few posted rounds.
- League handicaps: maintain your own from weekly group scores (e.g., average of the best 4 of the last 8 rounds, times 0.9). More work for you, but it works for casual groups where half the field has never posted a score.
Either way, convert the index to a course handicap for the tees you're playing (Index × Slope ÷ 113, adjusted for rating minus par). Remember, a 15.1 index does not mean 15 strokes at every course. The spreadsheet template has a calculator tab for this, and specialized software can do it automatically.
4. Run the same weekly rhythm every week
Here's the cycle that every functioning group converges on, whatever tools it uses. For a Saturday group, it looks like:
- Monday — ask who's in. One message to the whole roster: "Saturday, Oak Hills, 8:12 and 8:20. In or out by Thursday noon." (Steal our availability email templates.)
- Thursday — build the groups. Once the field is set, make balanced foursomes, assign tee times, and confirm the count with the pro shop.
- Friday — send the details. Tee times, groupings, the game, and the stakes, in one email. Nobody should have to text you "what time am I off?" on Saturday morning.
- Saturday — play, then settle. Collect scores at the 19th hole, pay the game out, and send results while everyone still cares.
The commissioner's main job is to keep this routine going. If you forget to ask for availability on Monday, you'll be chasing texts on Friday night. If you skip the results email, the excitement of the season fades away.
5. Pick games people can win
Money games help keep a group together. Small stakes give everyone something to play for and real bragging rights. Here are the most popular options:
- Low net — everyone against everyone, full handicap. The default.
- Stableford — points per hole; one blow-up hole doesn't ruin the day. Great for higher handicaps.
- Skins — win a hole outright, win the pot for it. Best as a side game.
- Best ball / team games — pairs the field, keeps everyone in it.
- Closest-to-pin / long drive — $5 side pots on the par 3s; even the guy shooting 95 can win one.
Change up the main game each week, keep buy-ins reasonable (between $5 and $20), and make sure to track winnings for the season. Keeping a running money list turns 20 separate Saturdays into a season-long competition.
6. Communicate like a pro (it's mostly templates)
Group texts can make things confusing. The availability question often gets lost among dozens of messages about someone's new driver, and you end up scrolling to see who said they're in. Use email for the three important messages: the availability request, the day-before details, and the results. Let the text thread stay fun. We have templates for all three, and you can find automated versions on our sample emails page.
7. Choose your tooling: spreadsheet first, software when it hurts
You can definitely manage all of this with a spreadsheet and an email client. Thousands of groups do it this way, and our free template includes a ready-made roster, handicap calculations, availability grid, pairings sheet, and results log.
The real limitation of a spreadsheet isn't the math, it's the manual work. It can't email your roster, collect In/Out replies, update handicap indexes, or build groupings for you. When the admin work starts taking up too much time (usually with more than 12 members), that's when purpose-built software like GolfCommish helps. It collects availability with one-tap replies, automatically syncs GHIN indexes, lets you build groups easily, and sends all the emails you need, including the pro shop tee sheet.
Frequently asked questions
How many players do you need for a weekly golf group?
Aim for a roster of 12–20 to reliably field 8–12 players each week. Weekly attendance usually runs 60–75% of the roster, so a 16-player roster fields three steady foursomes.
Do we need official GHIN handicaps?
No. Official GHIN indexes are best if most members have them, but a casual group can keep its own league handicaps based on weekly scores. Consistency is more important than being official, so use the same system for everyone.
What does the commissioner actually do each week?
Collect availability early in the week, build balanced groupings and tee times once the field is known, send the details via email the day before, then record scores, settle the game, and share results after the round.
How do you handle last-minute cancellations?
Set a lock time (say, 6pm the night before), keep the Maybes as your standby pool, and let the first group out reshuffle into threesomes if someone no-shows. Chronic no-shows lose priority for prime tee times.
KEEP READING
Or skip the admin entirely
GolfCommish runs this whole playbook for you — availability, handicaps, groupings, emails, and the season money race. Every plan starts with a free 30-day trial. No credit card.